
- DYING LIGHT 1.12.0 PATCH DOWNLOAD MOVIE
- DYING LIGHT 1.12.0 PATCH DOWNLOAD UPDATE
- DYING LIGHT 1.12.0 PATCH DOWNLOAD ARCHIVE
- DYING LIGHT 1.12.0 PATCH DOWNLOAD FULL
Add missing mapper variable to state for some pirate games. #2715, still needs vram open bus fix but that's seperate. Fix OAM DMA Bus Conflict emulation (#2709). DYING LIGHT 1.12.0 PATCH DOWNLOAD UPDATE
Update GBA modeswitch timing and testROM accuracy.
DYING LIGHT 1.12.0 PATCH DOWNLOAD MOVIE
Block toggle layer hotkeys when movie recording. Move layer masking to sync settings (these settings affect sync). Support setting inital RTC state during a movie recording. NOTE: This is a sync breaking change for MGBA movies using RTC, as the time sent to the core was the pre-incremented time. Set all cores to update Frame counter post-emulation. fixed #2760 - prevent crashes when minimizing and other cases. allow most of the mmf Lua library to be used without passing -mmf on the command-line, and add some helper functions to it. fixed #2844 - new lua functions for memory and mainmemory: read_bytes_as_array / write_bytes_as_array / read_bytes_as_dict / write_bytes_as_dict. Make sorting optional for tdropdownitems. tools to be queried via client Lua library / IToolApi Fixed #2877 - rewinds sometimes drifting 1 frame forward when loaded. Fixed #2826 - bad interaction between rewind+movie+savestates when using delta state rewinder. fixed #2463 - config option for rewinds every fixed number of frames. Added HandleWatchSizeSelected() to allow user-initiated watch size changes to be ignored if they reset the setting to the same value. prevent crashing when unplugging gamepads using DirectInput+XInput method. DYING LIGHT 1.12.0 PATCH DOWNLOAD ARCHIVE
`Config` > `File Extensions.`) when loading an archive containing a single file
fixed #2643 - include frame numbers when copying rows in TAStudio. fixed #2435 - tab labyrinth in `Config` > `Paths.`. fixed #2759 - strange behaviour of minimised windows on Windows. fixed #2784 - xbone or gamepads pretending to be xbone are detected as two gamepads. fixed #2787 - unable to open roms in EmuHawk via File Explorer on Windows. Fixed #2747 and #2077 - improper handling of file paths.
Added options for virtualboy to only show left or right screen. various other improvements to accuracy, savestate consistency, and stability. automatically create missing BIOS files by patching files you already have (GBCGBA, DMGMGB, and SGB2SGB1). initialize controller once on core construction and require core reboot to change it, #2921. fix rare crash when changing window when the LCD is disabled and an hdma was requested within that lcd disabled period, #2919. Use dumped uninitalized AGB WRAM for AGB instead of CGB initial RAM layout. Expose isCgbDmg + add isCGBDMGMode instead of isCGBMode to movie headers if active. no BIOS accuracy improvements and HLE of CGB-DMG colors (restoring to original Gambatte behavior of hacking in the post BIOS state). DYING LIGHT 1.12.0 PATCH DOWNLOAD FULL
full HLE SGB mode implemented in Gambatte, better than SameBoy. BizHawk changes mainlined into upstream gambatte-core, which is now split from gambatte-speedrun. This should now be more accurate and fixes a number of loading isues with particular games and loading schemes. Overhaul datacorder and cassette loading code. Fixed #2805 memory hooks ( event.onmemorywrite) not being removed properly. Added new GLideN64 settings: BackgroundsMode, t圎nhancedTextureFileStorage, and txHiresTextureFileStorage. Fixed #2808 - Support null (any) address for N64 breakpoints. Added haptic feedback passthrough (with rumble pak enabled in controller settings, look in keybinds after analog). Added sa1_iram memory domain for new bsnes. Fixed #2856 - SNES Super Scope gives an exeption error.
fixed #2873 - Mnemonic display for PCECD shows ! instead of the II, III, IV and VI buttons as well as the mode "buttons".